![]() Java code is easier to write and read - no pointers, no #ifdefs, no header files - it's very "universal." A C++ programmer could easily understand what a Java program does, but not necessarily the other way around.Compare that to, say, the arduous and platform-dependent steps to set up SDL + OpenGL in VisualStudio. Completely cross-platform, and done in all of a few minutes. Download Eclipse, download LWJGL binaries, include them as a Class Library, and run some test code to see it in action. With that said, there are numerous advantages to writing in Java over C/C++. I wanted to target LWJGL and LibGDX devs, which is becoming a quickly growing group of game developers. The main reason is that there are many C/C++ tutorials for OpenGL, but very few in Java. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. ![]() ![]() If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams. ![]()
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